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Jotzi

Jotzi is a nerd and a music snob with poor personal higiene.

Texturing and Look Dev exercise on CGMA's Texturing for Film/Cinematics class with Chris Nichols.

I used a screenshot of Chris's original sculpt as a base in Photoshop to paint a concept of the type of skin and materials I was aiming for.
I then sculpted tertiary and micro details on the skin using Zbrush.
Texturing of all pieces was done in Mari.
Lookdev and final render were done in Maya using Vray.
Vray Fur for the hair.
I used Nuke for color correction and compositing.

Outdoors night.

Outdoors night.

Outdoors night.

Outdoors night.

Outdoors day.

Outdoors day.

Outdoors day.

Outdoors day.

Indoors.

Indoors.

Studio.

Studio.

Studio.

Studio.

Detail.

Detail.

Detail.

Detail.

Detail.

Detail.

Detail.

Detail.

Studio.

Studio.

Mouth.

Mouth.

Mouth.

Mouth.

Surfacing detail.

Surfacing detail.

Surfacing detail.

Surfacing detail.

Surfacing detail.

Surfacing detail.

Surfacing detail.

Surfacing detail.

Surfacing detail.

Surfacing detail.

Surfacing detail.

Surfacing detail.

Texture detail.

Texture detail.

Texture detail.

Texture detail.

Texture detail.

Texture detail.

Texture detail.

Texture detail.

Texture detail.

Texture detail.

Texture detail.

Texture detail.

Texture detail.

Texture detail.

Texture detail.

Texture detail.

Texture detail.

Texture detail.

Texture detail.

Texture detail.

Texture detail.

Texture detail.

Texture detail.

Texture detail.

Texture detail.

Texture detail.

Texture detail.

Texture detail.

Texture detail.

Texture detail.

Texture detail.

Texture detail.

Texture detail.

Texture detail.

Texture detail.

Texture detail.

Skin detail references.

Skin detail references.

Concept and references.

Concept and references.

Texturing and Materials concept.

Texturing and Materials concept.

Chris's original Zbrush sculpt.

Chris's original Zbrush sculpt.